Sir Graham of Daventry (
pun_king) wrote in
fandomtownies2022-07-29 05:58 am
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The Magpie Emporium; Friday, 07/29.
Graham wasn't sure if it was just him or what, but he felt like there was something a little different in the air in the shop that day, one that made him feel a little sad and upset, though he didn't know why. It definitely made him feel like he should have brought Triumph in with him today; that guy could always cheer up a room! And Saffron didn't seem that interested in talking about it (Saffron, in general, did not seem very interested in Graham), but Little Bot seemed very encouraging and positive about the whole thing.
(He thought, anyway. He definitely was not fluent in Robot like he was in most varieties of Animal).
But he did know he wasn't going to let the strange mood affect his game night, so, instead of worrying about it too much, he threw himself into a little bit of prep and planning and some hopefully good things to throw at the group as their adventure continued!
The Magpie Emporium is open!
(He thought, anyway. He definitely was not fluent in Robot like he was in most varieties of Animal).
But he did know he wasn't going to let the strange mood affect his game night, so, instead of worrying about it too much, he threw himself into a little bit of prep and planning and some hopefully good things to throw at the group as their adventure continued!
The Magpie Emporium is open!
Graham's Table: Gameplay - 07/29.
"Or....did it?"
He couldn't keep the little speculative smirk off his face as he quirked a curious eyebrow around the table.
"Because there appears to be a man, frozen in place, his arm still drawn back in mid-punch, and there he remains like that, well after that first initial beat of Wind's drum. The person meant for that halted punch, however, seems to have slipped away through the awe-stricken and greatly entertained crowd, the familiarity of the tunes Wind is playing causing them to join in. Plenty of off-key voices and people with terrible rhythm, but they're doing their best, and clearly having a good time, and ideal situation for one to just....disappear into, right?
"Well," his grin broadened, "we'll just have to see about that! Amenken! You were about to try and see if you could spot the person and follow him, right? Go ahead and dooooo...." He considered for a moment. "A perception check."
Re: Graham's Table: Gameplay - 07/29.
Kurt grabbed his dice and found the 20 sided dice he needed to use and then took a deep breath and let it roll. When it came to a stop on the table Kurt gave a grin and then looked up at Graham.
"Rolled a 15. That's good right?"
Re: Graham's Table: Gameplay - 07/29.
Re: Graham's Table: Gameplay - 07/29.
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Re: Graham's Table: Gameplay - 07/29.
"Amenken decides to approach the man" Kurt said. "Carefully, slowly," he added. "Amenken doesn't want to scare him. He just wants to try and talk to him."
Re: Graham's Table: Gameplay - 07/29.
"'Ah!'" Graham shouted, putting an extra little pop in it to see if he could get any of the other players to jump a little, too, as if they were feeling how startled the man was for themselves, then grinned. "The man throws up his arms over his face," which of course Graham was doing to, cringing back a little in a pantomime of what he was describing, "to protect himself, but then realizes that Amenken doesn't seem to have any ill-intent. So he lowers his arms cautiously and peers over and asks, clearing his throat to drop it down from that initial high-pitched shriek. 'Errr, umm, yes? Hello? What do you want?'"
Re: Graham's Table: Gameplay - 07/29.
"Hey, you doing alright? Everything ok?" Amenken asks the man. "Things seemed to be getting a little.... tense.... back ther."
Re: Graham's Table: Gameplay - 07/29.
"He ends his little list with a little offended sniff, pulling himself up to a straighter posture by lifting his nose."